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VERSION UPDATE 9.3

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VERSION UPDATE 9.3 Empty VERSION UPDATE 9.3

Post by HEROMAN Wed May 21, 2008 9:45 pm

VERSION UPDATE 9.3

READ and WEEP

Content List VU 9.3



ENTROPIA UNIVERSE VERSION UPDATE 9.3
2008-05-20

*** PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN THE ENTROPIA UNIVERSE! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE ENTROPIA UNIVERSE SUPPORT DEPARTMENT! ***

VERSION UPDATE FEATURES

CryENGINE®2 Update
The adaptation process of the CryENGINE®2 continues at full speed. We have completed the internal development of avatar, clothing and armor shaders that deliver Crysis visual quality without compromising the variation and participant customization features of Entropia Universe. A comprehensive restructuring of Entropia's infrastructure has also been completed as a prerequisite for CryENGINE®2. This restructuring is included with this version update but should not be noticeable to any great degree at this point.

Textures and animations are being updated during the conversion process, and when seen in new internal environments utilizing the day and night cycle and different weather effects, the results are truly spectacular.

We will soon be releasing the first screenshots and film sequences from the new system.

Rx Base
Before being defeated during their latest sortie on Calypso, a small Rx Surveying Group did manage to construct a make shift base of operations in PvP 1. The improvised structure can now be seen and will surely be the site of many a tussle between invading Rx Units and Calypso's defenders.


Entropia Guides
A new immigration building has been constructed at the landing zone in Port Atlantis. The official Entropia Guides will administer the new building providing tips, info and event details for new arrivals to Entropia Universe.

Localization
Entropia Universe is now officially available in German, French and Spanish language versions. Make your language choice from the Options panel of the Client Loader.

Avatar Info
An Avatar Info option has been added to the System category of the Action Library. Once opened, this panel allows you to choose how you wish to publicly display your avatar name.


Graphics
The skills panel has received a make over.
Signposts have been placed at popular junctions on Treasure Island.
New graphical design for the 'Exit Entropia' panel.
Numerous small graphical improvements to mobile centers and various outposts e.g. the auctioneer area of mobile centers and vegetation in Twin Peaks.
Mineral refiner and energy refiner have been redesigned.
Avatar eye movement has been introduced.

Emotes
Nine new avatar postures have been added to the Action Library.

Species Attributes
The Feffoid, Atrox, Aurli, Combibo, Kreltin and Maffoid species' attributes have been rebalanced making for more challenging prey. For further details please visit the Developers Blog section of the Entropia Universe website.

Technician
The Weapons (Vol. III) blueprint book has been added to the Technician.


Blueprints can now be dropped on any page of the relevant blueprint book. The book will automatically open the right page and the slot will flash briefly.


Quick menu added to blueprints including Item Info and Market Value options.

Auction
Items bought at the Trade Terminal (TT) can no longer be sold at the auction.
Markup information has been included in the order expired message.


Ad Terminals
Ad Terminals have been added to the auction rooms of all three shopping malls.

Chat
Chat history has been extended from 64 to 200 lines.
Chat scroll bar no longer resets when new text appears in chat window.

Item Info
When attaching/detaching items, an open Item Info panel is updated.

Mentorship
New rewards have been added to the Mentor program.

Items
A range of new items have been added and are waiting to be discovered including new items celebrating Entropia's five year anniversary. Wooden 'boards' can now be refined and the refined materials used in crafting processes.

A new memorial has been added to Memorial Island.

Music
New music has been added for your adventures on Calypso.

Technical
Client memory optimizations resulting in 25%-50% less memory needed in client.
Network optimizations through reduced data transmission.

Other Enhancements
Pressing ESC during a make up session only exits the current tool application. All previously applied make up is preserved.
Storage container weight and item count are correctly calculated.
Scopes are now visible on all weapons again.
Additional space added to scroll end of Inventory and Storage for easy addition of items.
Society skill leader board no longer includes suspended members' skills.


Last edited by HEROMAN on Fri May 23, 2008 9:59 pm; edited 2 times in total
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Post by Snake Thu May 22, 2008 6:28 am

yes i notist that yesterday it takes 100 percent more ammo to kill them annother win for mindark
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Post by Gallahad Thu May 22, 2008 7:26 pm

Snake wrote:yes i notist that yesterday it takes 100 prosent more ammo to kill them annoter win for mindark

This may be true about taking more ammo to kill these mobs. But along with the increased ammo needed to kill them, I have been noticing an increase in skill gains. Now maybe it's because I am a noob so I am getting lots of gains, but I didn't usually get the gains I am getting now.

-G
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Post by Snake Fri May 23, 2008 5:14 am

that may be so but skill do not pay for ammo
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Post by HEROMAN Fri May 23, 2008 9:44 pm

A few things to note is the economy keeps growing and combat skills only really help your with the Max HP on weapons that are not L, so what do they do make the mobs harder to kills means you need to have higher combat skills or a L gun or be in a team.
MA are to lazy to make new mobs with higher HP
Also the fact that they bought out a new blueprint book with just L guns helps confirm this.

So your combat skills are now worth less becuase of this Sad

What this means for us is we have to make L weapons its the only way to beat them at there game your weapon needs to do 50+ Minimum per shot preferably without using amps.
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Post by HEROMAN Fri May 23, 2008 9:53 pm

Cool i can change my name back to 1 word so i am just heroman.

Avatar Info
An Avatar Info option has been added to the System category of the Action Library. Once opened, this panel allows you to choose how you wish to publicly display your avatar name.
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Post by HEROMAN Fri May 23, 2008 9:57 pm

Mineral refiner and energy refiner have been redesigned

Well this suxs now you cant tell the dif, they only did that to make the screen load faster because its the same icon
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